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		[page:BufferGeometry] &rarr;

		<h1>[name]</h1>

		<div class="desc">[name] can be used to generate a convex hull for a given array of 3D points.
			The average time complexity for this task is considered to be O(nlog(n)).</div>

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		<h2>Example</h2>

		<code>var geometry = new THREE.ConvexBufferGeometry( points );
		var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
		var mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );
		</code>

		<h2>Constructor</h2>

		<h3>[name]( [page:Array points] )</h3>
		<div>
		points — Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.
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		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/geometries/ConvexGeometry.js examples/js/geometries/ConvexGeometry.js]
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